Press kit
Mithril & Mud
A cozy dwarven mining incremental game for Windows, by CampbellSoft Studios, a small studio.

Fact sheet
Numbers checked against the current build on October 29, 2026.
- Developer
- CampbellSoft Studios
- Early Access
- March 11, 2026
- Version 1.0
- Planned for December 9, 2026
- Platform
- Windows, on Steam
- Genre
- Incremental, idle, management
- Players
- Single-player
- Languages
- 15: English, French, German, Italian, Spanish, Latin American Spanish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Brazilian Portuguese, Polish, Turkish, Ukrainian (interface and subtitles)
- Steam features
- Achievements (71, 4 of them hidden), Steam Cloud, Family Sharing
- Engine
- Godot 4.6
- Store page
- store.steampowered.com/app/4430290
Description
Short
Dig a cozy dwarven hold into the deep. Hire miners, build 13 rooms, earn helpers that run the mine for you, then start a New Dig with an omen and dig deeper. Past depth 20 the tunnels never end: four biomes, four Wardens, and plenty of shiny things to get mud on.
Long
A dwarven mining incremental. Build your hold and dig deeper every run.
Mithril & Mud is an incremental mining game. You start with one ore vein and a pickaxe. Click the vein, hire Dwarf Miners, and build rooms around the cave. Soon the carts are rolling, the tavern is full, and your dwarves are asking where the next tunnel goes.
The Foreman, the Overseer, the Quartermaster, the Smeltmaster and more sign on as you progress. Each one takes a chore off your hands, and you can switch them on or off, save profiles, or pause them all.
Every descent costs more and pays more. Cave-ins block the way, and trolls and a dragon come raiding. Your Runic Warriors handle them.
Start a New Dig to earn Ancestral Knowledge and spend it on permanent blessings. Before each dig the elders read the stones.
Act one ends at depth 20 with a crown to forge, and the story reaches its ending at depth 40. The tunnels keep going: the Emberdeep, the Drowned Halls, the Crystal Choir and the Hollow Dark, each with its own rule twist and its own Warden to beat.
Mithril & Mud is made by CampbellSoft Studios, a small studio.
Key features
- 13 rooms to build and staff, from the Surveyor's Office and Lumber Mill to the Runic Barracks, Trade Post, Beast Den and Dark Forge
- Helpers you earn (the Foreman, the Overseer, the Quartermaster, the Smeltmaster and more), each taking a chore off your hands
- Offline progress at the full rate, with a Welcome Back report
- Trolls and a dragon come raiding; your Runic Warriors fight back
- Act one ends at depth 20 and the story at depth 40; past depth 20 are four endless biomes (the Emberdeep, the Drowned Halls, the Crystal Choir, the Hollow Dark), each with a rule twist and a Warden
- New Dig with 14 omens, 5 challenges with Bronze, Silver and Gold medals, and Ascension
- The Forge (artifacts, gems, mythic upgrades), 17 relics, runestones and a 24-node skill tree
- 8 expedition destinations and 10 trade nations
- 71 Steam achievements, 4 of them hidden
- 15 languages, Colorblind palettes, Reduce motion option, Rebindable keys, UI scaling, Scientific notation, Steam Cloud saves, 3 save slots, export and import, In-game music player
Trailer

Real in-game captures from the current build (English, HUD on), JPG. The 4K set is the same scenes rendered natively at 3840 x 2160, not upscaled.

A busy hold at depth 18: sixty miners around the glowing ore vein, every room staffed, mine carts and trade embassies.
Download: 1080p JPG of screenshot 01 (570 KB) · 4K JPG of screenshot 01 (1.5 MB)

Lithodore the dragon raids the hold at depth 16 while Runic Warriors fight it and the miners scatter.
Download: 1080p JPG of screenshot 02 (571 KB) · 4K JPG of screenshot 02 (1.5 MB)

Depth 44 in the Crystal Choir: purple crystal spires around the ore vein and the rooms of the hold.
Download: 1080p JPG of screenshot 03 (598 KB) · 4K JPG of screenshot 03 (1.6 MB)

The Cinderwyrm, Warden of the Emberdeep, fights the hold at depth 25 between falls of lava.
Download: 1080p JPG of screenshot 04 (594 KB) · 4K JPG of screenshot 04 (1.6 MB)

Depth 52 in the Hollow Dark, lit only by glowing mushrooms and the ore vein.
Download: 1080p JPG of screenshot 05 (544 KB) · 4K JPG of screenshot 05 (1.5 MB)

The Guild Hall: one screen that gathers every panel of the hold, with the Drowned Halls behind it.
Download: 1080p JPG of screenshot 06 (471 KB) · 4K JPG of screenshot 06 (1.2 MB)

The Forge screen: artifacts, gems and mythic upgrades in one place.
Download: 1080p JPG of screenshot 07 (429 KB) · 4K JPG of screenshot 07 (1.1 MB)

The Next Dig screen: three omens to choose from and the optional challenges.
Download: 1080p JPG of screenshot 08 (432 KB) · 4K JPG of screenshot 08 (1.2 MB)

How it starts: depth 3, five miners and the first three rooms around the ore vein.
Download: 1080p JPG of screenshot 09 (405 KB) · 4K JPG of screenshot 09 (1.1 MB)

The title screen with Pip Mudbeard holding up a mithril nugget beside the logo.
Download: 1080p JPG of screenshot 10 (334 KB) · 4K JPG of screenshot 10 (872 KB)
Logos and art
Logo packWide logo, stacked logo, logo with Pip, and Pip on his own. Transparent PNG, 2048 px wide. · 3.4 MB
Header capsule920 x 430 PNG · 433 KB
Main capsule1232 x 706 PNG · 895 KB
Vertical capsule748 x 896 PNG · 744 KB
Wide key art (no text)3840 x 1240 PNG · 2.3 MB
You're welcome to use these in coverage and videos about Mithril & Mud. Please don't recolour or stretch the logo.
Contact
Press and creator inquiries: dev@mithrilandmud.com
Community: Discord · @MithrilAndMud on X · Devlog · FAQ
