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Mithril & Mud

A cozy dwarven mining incremental game for Windows, by CampbellSoft Studios, a small studio.

Fact sheet

Numbers checked against the current build on October 29, 2026.

Developer
CampbellSoft Studios
Early Access
March 11, 2026
Version 1.0
Planned for December 9, 2026
Platform
Windows, on Steam
Genre
Incremental, idle, management
Players
Single-player
Languages
15: English, French, German, Italian, Spanish, Latin American Spanish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Brazilian Portuguese, Polish, Turkish, Ukrainian (interface and subtitles)
Steam features
Achievements (71, 4 of them hidden), Steam Cloud, Family Sharing
Engine
Godot 4.6
Store page
store.steampowered.com/app/4430290

Description

Short

Dig a cozy dwarven hold into the deep. Hire miners, build 13 rooms, earn helpers that run the mine for you, then start a New Dig with an omen and dig deeper. Past depth 20 the tunnels never end: four biomes, four Wardens, and plenty of shiny things to get mud on.

Long

A dwarven mining incremental. Build your hold and dig deeper every run.

Mithril & Mud is an incremental mining game. You start with one ore vein and a pickaxe. Click the vein, hire Dwarf Miners, and build rooms around the cave. Soon the carts are rolling, the tavern is full, and your dwarves are asking where the next tunnel goes.

The Foreman, the Overseer, the Quartermaster, the Smeltmaster and more sign on as you progress. Each one takes a chore off your hands, and you can switch them on or off, save profiles, or pause them all.

Every descent costs more and pays more. Cave-ins block the way, and trolls and a dragon come raiding. Your Runic Warriors handle them.

Start a New Dig to earn Ancestral Knowledge and spend it on permanent blessings. Before each dig the elders read the stones.

Act one ends at depth 20 with a crown to forge, and the story reaches its ending at depth 40. The tunnels keep going: the Emberdeep, the Drowned Halls, the Crystal Choir and the Hollow Dark, each with its own rule twist and its own Warden to beat.

Mithril & Mud is made by CampbellSoft Studios, a small studio.

Key features

  • 13 rooms to build and staff, from the Surveyor's Office and Lumber Mill to the Runic Barracks, Trade Post, Beast Den and Dark Forge
  • Helpers you earn (the Foreman, the Overseer, the Quartermaster, the Smeltmaster and more), each taking a chore off your hands
  • Offline progress at the full rate, with a Welcome Back report
  • Trolls and a dragon come raiding; your Runic Warriors fight back
  • Act one ends at depth 20 and the story at depth 40; past depth 20 are four endless biomes (the Emberdeep, the Drowned Halls, the Crystal Choir, the Hollow Dark), each with a rule twist and a Warden
  • New Dig with 14 omens, 5 challenges with Bronze, Silver and Gold medals, and Ascension
  • The Forge (artifacts, gems, mythic upgrades), 17 relics, runestones and a 24-node skill tree
  • 8 expedition destinations and 10 trade nations
  • 71 Steam achievements, 4 of them hidden
  • 15 languages, Colorblind palettes, Reduce motion option, Rebindable keys, UI scaling, Scientific notation, Steam Cloud saves, 3 save slots, export and import, In-game music player

Trailer

Real in-game captures from the current build (English, HUD on), JPG. The 4K set is the same scenes rendered natively at 3840 x 2160, not upscaled.

Contact

Press and creator inquiries: dev@mithrilandmud.com

Community: Discord · @MithrilAndMud on X · Devlog · FAQ