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v0.2.6: Clearer Screens & Smoother Saves

🔍 v0.2.6: Clearer Screens & Smoother Saves

Big numbers keep their letters, no text under 14 px, autosave without the hitch, more from Colorblind Mode, and Steam progress bars

🔢 Numbers and goals

  • Big numbers keep their letters. After T come Qa, Qi, Sx, Sp, Oc, No and Dc, then aa, ab and so on, so a line no longer mixes “5.59T” with “1.18e16”. Scientific and engineering notation are still in Settings. Chinese, Japanese and Korean continue past ĺ…†/조 with 京, ĺž“ and the units after them.
  • The goal is on screen from the start. Until your first Depth 20 the depth header reads “DEPTH 6 / 20”, and the tutorial’s last card names the crown at Depth 20.
  • Welcome Back tells you when you hit the offline limit. If you were away longer than the limit (12 hours by default), the window now says how many hours your dwarves actually worked.
  • The goal strip now says “Mithril: no income” instead of “Needs Mithril”, so it no longer reads as if that were the only thing missing.

🔍 Bigger text and tidier windows

  • Larger text. Nothing in the game is drawn smaller than 14 px at 1080p any more (about 140 small labels were 12 or 13 px), including the worker counts under the stations, cost lines, notes and log entries. In a 1280x720 window on Auto UI scale that is about 11 px or more on screen.
  • The New Dig, Ascension and Next Dig windows are now only as tall as what they show, with no big empty area at the bottom. Time Warp, Daily Quests and the expedition return log fit their content the same way.
  • Begin New Dig is now the gold main button on the New Dig screen, and the buttons stay in view when the screen has to scroll. The Next Dig screen’s button reads “Begin digging” to match.
  • At 150 % UI scale the right-hand column now ends above the Log button instead of running under it, and the Hall of Heroes window shrinks to fit a 1280x720 window instead of being cut off at the edges.
  • Toasts no longer cut off a line that fits: a longer one wraps to two lines, and anything past that is cut at a whole word, so gains like “+16.2K Ore” stay visible.
  • Expanding the resource list now moves the Upgrades column down instead of covering Shadowsteel and the “-” button.

🎨 Colorblind Mode and the campfire

  • Colorblind Mode does more. A âś• marks costs you can’t pay yet: upgrades, skill tree nodes, Time Warp tiers, Dark Forge items and Converter batch sizes over the limit. Bonuses and penalties in Records > Bonuses get â–˛ or â–Ľ. The setting has a tooltip that explains what it adds.
  • Heroes and Kings at the campfire are drawn larger and sit further apart, so you can tell them apart. Hover one to see its name right away. The tooltip with its effect still follows.
  • A raider’s health numbers now stay off the rooms and the campfire. When there is no clear spot, they hide for a moment. The raid banner at the bottom always shows them.
  • The troll’s and dragon’s HP numbers sit on a dark backing, so they stay readable over the ore vein, and the “craft the Runic Warblade” hover line no longer covers them.
  • The cave-in health bar and “Click to break!” now sit under the rubble instead of on top of the campfire.

🎮 Steam

  • Achievement progress. Long achievements now show a progress bar on Steam: the depth goals from depth 25 to 70, 25 and 50 New Digs, 10 Ascensions, 25 deep Engine digs, five kills of every Warden and 100 Blessing levels past max.
  • Rich presence. Your Steam friends can now see when you are fighting a Warden (“Fighting the Cinderwyrm · Depth 21”), which challenge you are on, and when you are planning a New Dig. Turn it off in Settings > Gameplay/Stats (“Show my depth on Steam”).
  • Game recording. Warden fights, Warden kills and retreats, New Digs, Ascensions and heroes or Kings joining now get markers on the Steam timeline, and the timeline shows your depth and biome.

⚡ Smoother play and safer saves

  • No more autosave hitch. Autosave no longer makes the game hitch every 15 seconds: the save file is now written in the background. Saves still keep a backup copy and are only swapped in once they check out, so a save can’t be left half-written.
  • Switching away from the game (Alt-Tab) saves at most once every 5 seconds instead of every time.
  • Steam Cloud gets a copy of your save every couple of minutes while you play, and every time you quit or go back to the menu.
  • Less work every frame for production bonuses, the cave-in panel, the tutorial, hints and the cave background. Production numbers are exactly the same as before.
  • Long sessions: the error log no longer grows in memory, and writing to it is cheaper.

đź”§ Fixes and polish

  • Trade Post: the upkeep column, the “paid from the top down” hint and the caravan buttons no longer run under the scroll bar.
  • Clicking a station near the right column opens its popup on the left, so it no longer covers the Depth panel.
  • Long embassy names on the right side of the cave stay clear of the relic shelf, the pillar and the arrow sign.
  • The up and down buttons in Automation, the room list and the Trade Post show proper arrows instead of “^” and “v”.
  • The Forge’s artifacts say their rule and their effect once each instead of twice. Forge craft buttons have room around long prices.
  • Relic cards wrap long words inside the card (German “Expeditionsbelohnungen”).
  • Help windows have more space above the Close button, and the shortfall line under Dig Deeper keeps a margin from the panel edge.
  • The next-upgrade line on helper cards keeps a challenge name on one line.
  • Word spaces in the Guild Hall descriptions and upgrade cards are easier to see at 1280x720.
  • The main menu’s Settings button is no longer in capitals.
  • The keybind list shows punctuation keys as the key itself (` instead of “QuoteLeft”).
  • The licence notices in the credits are now 14 px, like all other text.
  • Numbers just under the next unit now show that unit: 999,950 reads “1.00M” instead of “1000.0K” (and the same in Chinese, Japanese and Korean, where 99,999,500 no longer reads “10000.0万”).
  • Scientific and engineering notation no longer show exact powers of ten as “10.00e99”.
  • Welcome Back no longer opens after a break under a minute (it said “You were away for 0 minutes”). What your dwarves earned is still added.

🌍 Localization

  • All new and changed text is translated into all 9 languages.
  • German: superior runestones are “Überlegener …” everywhere, the remove dialog names the runestone, and the Frost Wraiths are now “Frostgeister”.